
(Voice actors delivered their dialogue "to picture" later.) So yeah, all the comedic timing in the game was him. When covid hit, they couldn't pivot to remote work fast enough and didn't want to hold up the animations, so JoJo just recorded all the lines for all the characters.
The original plan was for VA recording to start in spring 2020. They put together a playlist of songs they wanted to license, and while they couldn't get everything on their list, everything that was in the final game was on that initial list. The call-and-response parry sequences were based on the devs watching streamers play Sekiro. The initial demo of the game was purely mechanics: a generic Unreal dude, no visuals, with the 4 default combos and the Hibiki special as they appear in the final game.
(Sarah Elmaleh, voice actress of Korsica, is one of their regular hosts and also answered some questions.) Hearing about the dev of this game blew my mind in a few ways: John Johanas, aka Tango's JoJo, the writer/director of Hi-Fi Rush, recently appeared on the Eggplant game dev podcast.
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